The Metaverse explained for university leaders: challenges for universities ahead (3/4)

Press coverage of recent cryptocurrency disruptions and the significant staff reductions at Twitter and Meta is giving pause for thought amongst investors and futurists, as well as university leaders considering the future of the Metaverse.

The fact that you may feel like you cannot keep up with the news is understandable. The collapse of the cryptocurrency platform FTX, the apparent meltdown underway at Twitter and the 11-year sentence handed down to Elizabeth Holmes for the Thanos fraud do all have something in common. The digital world is sufficiently obscured from the majority of people, sometimes deliberately, and the ‘trust train’ may have now hit to buffers, reminiscent of the end of the dot-com boom.

So what of the metaverse? I did not mean to imply that it is a fanciful dream that will never have an impact on higher education,  but I have reservations.  I received some negative feedback for comparing 3D Cinema and VR technology adoption curves. I stand by my contention that such technology developments need to take more account of user expectations, as well as their user experience. Demographic patterns play a huge part in any technological innovation. The challenge for most Universities is to decide whether they are best to invest in low-tech entry materials and approaches to build a foundation for future ‘metaverse’ technologies or to join a narrow range of institutions that are innovating around these emergent technologies.

If you are looking to review institutional strategies in the light of challenges and opportunities presented by the Metaverse, please feel free to get in touch with spa@sijen.com

The obstacles for entry are less technical than they are learning design and delivery related. Clearly having sufficient finance in place is an obstacle for some, but even for those that have the cash to spend, knowing where to invest is crucial.

The technologies already exist for building VR immersive experiences, and some a free to try out (Unity.com), and the headsets and accessories are in theory available within reach of those on a medium or high income, although with the current cost of living crisis one might anticipate that Meta’s sales expectations for its latest headset to fall short. But creating a test suite, a development platform to create VR immersive environments, requires a greater degree of investment.

If I was a betting man (and I am not), I would agree with those who believe that Zuckerberg is willing to sacrifice the social platforms (Facebook, Instagram), with their declining demographic, in favour of speculative investment in the future. The future for him is the Metaverse. However, there is no clear evolutionary path for the Metaverse. That includes the challenges mentioned previously, those of wearable technologies, computer power to sustain them, the privacy legislative framework, and the broader legal implications. There are billions around the world without internet access, millions without reliable broadband, and millions who do not have the disposable income, time, or inclination, to while away hours as a virtual avatar. It might be ‘cool’, but is it really worth the time and effort?

Legal frameworks are struggling to keep up with the rapid technological changes society faces. The European Union is possibly the most active in seeking to impose guardrails around digital technologies. Some of these are privately welcomed by the big technology companies, who lend some of their legal minds in pursuit of meaningful legislation, while other legal restrictions are resisted. Profit still comes first after all.

Esports, a growing share of the online gaming space, certainly benefits from advances in hyper-real 3D immersive technologies. A business paying to advertise inside these game spaces, whether the hoardings around a virtual pitch or track, or branding on virtual apparel, makes sense. Whether this gaming trend will fruitfully spill over into academia, I am doubtful.

What should universities do?

There are things universities should do, in my view, to ensure they are ready to react (if I’m wrong) and VR technologies become more integrated into the learning experience of a wider group of students.

They should have both a Student Charter and an Information Technology Policy that are both reviewed annually. Things move that fast. And all students and staff should be asked to reassert their commitment each year. The executive summary for both of these documents serves to enhance the digital literacy of the entire learning community.

Privacy and ‘netiquette’ are concepts that are intertwined in the experience of staff and students. I can use abusive language, within limits, and ALL CAPS to insult people on Twitter and face little in the way of challenge. If I was to stand in London’s Leicester Square and do the same thing, say exactly the same thing hurling abuse at a passerby, it would not be too long before a couple of Police officers would turn up and move me on. Failure to comply would likely result in arrest and being charged with disturbing the peace. Imagine that scenario now within a virtual world. Who is the Police? What penalties would I face, if any? The behavioural norms we associate with the real-world fall apart in the digital sphere. That is already true today given the vile abuse faced by female academics in particular.

Is your institutional policy framework designed to cope with this scenario?

A student group, registered with your Student Union, organises a virtual event, hosted on a third-party application ( ZOOM for example) using a license owned by the controversial speaker themselves. The event requires registration but this is also done by the speaker themselves, and the event is advertised without any explicit endorsement from the student group themselves through it is heavily advertised verbally and using paper flyers around campus. During the event, some students mount a protest, disrupting the event. The event attracts huge criticism and excepts of the ZOOM meeting go viral on TikTok and Telegram, with some of the student’s name and affiliations being attributed. The mainstream press seize on the event as an example of both the ‘no-platform’ policy position you hold and the ‘woke, liberal elite’ attitudes in evidence.

My advice to a recent University client was that they should run ‘war games’ scenarios with senior student leaders and Heads of Department around exactly these kinds of scenarios. Because the challenges institutions face are less about being overrun by technological developments than it is one of uncontrollable user scenarios.

And explore AR in the short term. That’s for the final blog in this short series.

If you are looking to review institutional strategies in the light of challenges and opportunities presented by the Metaverse, please feel free to get in touch with spa@sijen.com

Image credit: generated using DALL-E

Metaverse explained for University Leaders:
 A simple guide to the immersive future (1/4)

University Leaders will doubtless come away from the latest round of late summer conferences with ideas about how to seize some real estate in Metaverse. With some caveats, I would suggest it is worthwhile that Universities start thinking now about how to harness the potential.


If you are looking to review institutional strategies in light of the challenges and opportunities presented by the Metaverse, please feel free to get in touch.


In four separate postings I want to outline:

  1. What the Metaverse is and is not.
  2. What is currently possible within the Metaverse
  3. Where are the challenges for universities in journeying into the Metaverse
  4. The opportunities likely to emerge over the next few years within the Metaverse.

What the Metaverse is and is not.

It is not yet here. The Metaverse is conceived as a series of intertwined digital experiences, from the presentation of personalised content based on physical proximity to the fully immersive virtual reality experience. The Metaverse is not a single ‘place’, it is rather an experience. It is envisaged as being an experience in which you, the individual, spend time between the virtual world and your flesh-and-blood existence.

Definitions are as varied as they are numerous as the label ‘Metaverse’ has some commercial cachet. Existing technologies, immersive gaming and virtual worlds have adopted the label of Metaverse. Even some commercial teleconferencing companies have chosen to use the label to describe their all-walls solutions.

Whilst several technologies play a part in building the Metaverse, including headsets, graphics platforms, blockchain encryption and so on, these individual technologies do not in themselves represent the Metaverse (Gillis, 2022). They are all pieces. They are yet to come together as a complete pattern. We are some years away from sufficiently integrated experiences that would warrant the label of Metaverse. The two experiences underpinned by this array of technologies are Augmented Reality (AR) and Virtual Reality (VR), both covered by the term Extended Reality (XR). AR could be defined as overlaying elements of digital representations on top of what we experience in the real world. AR is largely synonymous with Multiple Realities (MR). VR could be defined as the creation of immersive alternate reality. Big Think has a more detailed series of definitions (see here)

Definitions

Most commercial definitions of the Metaverse emphasise the connectivity between different digital experiences. They recognise already that no one wants to have to create multiple digital selves to participate in different experiences. How commercial realities will affect this aspiration is uncertain. Anyone who has signed up for multiple streaming services, Netflix, Amazon Prime, Apple TV, etc, will tell you, it can be frustrating.

My working definition for Vice-Chancellors of the Metaverse is:

A series of experiences of augmented reality (AR) and virtual reality (VR), grouped under the banner of extended reality (XR) facilitated by technologies (headsets, touch-sensitive haptic clothing, etc). Participation in the Metaverse allows individuals to create a digital version of themselves (digital-twin) and immerse themselves ‘inside’ the internet, as a representation of the digital world.

A shorter version is:

Metaverse is the intertwining of increasingly immersive digital spaces, experienced through XR technologies by you as your digital twin.

Implications

What this will look like in practice is open to question. At one extreme, a favourite film plot for the dystopia, individuals will spend most of their time ‘plugged in’ to a virtual ‘Matrix’, experiencing less and less human contact. More positive perceptions suggest a reality where working at home does not mean you cannot participate in person at a stand-up. Simply pop on the virtual reality headset and hyper-real representations of your team members appear in the space chosen for the meeting. Wearing a touch-sensitive technology suit (a haptic suit) would mean you can shake the hands of a new member and feel the pressure of their handshake. In its most utopian representation, it could be equated to the holodeck from the Star Trek franchise, a fully immersive hyper-real experience.

It is worth remembering that the concept of the Metaverse is not a new one. It has been around for at least 30 years. The term Metaverse is frequently attributed Neal Stephenson, in his 1992 cyberpunk novel Snow Crash (1992). Star Trek’s own holodeck television representation began in 1988. Its conceptualisation within education was explored in 1995 when John Tiffin and Lalita Rajasingham described virtual learning experiences that were fully immersive in their work In Search of the Virtual Class (1995). An inspiring read, all the more so because it is now 26 years old.

The challenge for university leadership is to know whether to invest and get ahead of the wave, uncertain as to the regulatory frameworks that are likely to be imposed, lack of clarity about the implications for personal privacy, and doubt as to which of the big players will set the technological standards that will allow for interoperability.

In summary

The Metaverse IS coming, will be complex, untidy, multispeed, digitally divisive, and fragmented in its realisation and implementation. The Metaverse IS NOT a product or service you can buy for your students.

Next time: What is currently possible within the Metaverse


If you are looking to review institutional strategies in light of the challenges and opportunities presented by the Metaverse, please feel free to get in touch.


Gillis, M. (2022, August). Emerging Technologies Ushering the Life Sciences Industry into the Metaverse, according to Accenture Report [August 2022]. Newsroom Accenture. https://newsroom.accenture.com/news/emerging-technologies-ushering-the-life-sciences-industry-into-the-metaverse-according-to-accenture-report.htm
Stephenson, N. (1992). Snow crash (Reissued). Penguin Books.
Tiffin, J., & Rajasingham, L. (1995). In search of the virtual class: Education in an information society. Routledge.

A new national vocational learning strategy. What could a Te Pūkenga Ako Strategy look like?

Te Pūkenga (https://tepūkenga.ac.nz), the centralised vocational tertiary organisation in New Zealand created in the last two years, represents an exciting opportunity to create a new way of conceiving of the learner experience.

A learning experience based on learner choice, learner contexts and personalised journeys.

 

Close up fingers holding map pinDuring a recent joint ODLAA webinar,  Dr Som Naidu  provocatively suggested there were no institutions truly embracing the concept of true flexibility for learners. As President of FLANZ, I think about this all the time. What is the possibility that Te Pūkenga can do something unique?

To design and support learning across all vocational disciplines is a challenge. Some learning must be experienced, witnessed in person, and evidenced through demonstration. While much of this traditionally conceived of as in-person learning can in fact be asynchronous, captured on video and dialogue facilitated alongside, some learning requires tactile demonstration and immediate feedback. There may be some learning can be ‘single-mode’, experience, just on-campus with nothing to take home or reflect on away from the campus, although I struggle to imagine what disciplines fall into that category. Some learning might be done entirely outside of a social context, with no interaction with others, other than the authoritative voice incorporated into a text.

Current models of learning are increasingly less satisfying to contemporary generations who navigate across dynamic and fluid knowledge platforms and devices as part of their daily lives.

There is no shortage of ‘content’. Most learning is infused across a learner’s life, thoughts invading their waking hours and possibly their dreams. Designing learning journeys that are adaptable to each individual’s context is challenging for those organisations who traditionally operate on manufacturing paradigms. This is true whether the model was the individual academic as solo artisan or the large design team following an industrial process. At best, both create an imagined ‘best scenario’, an optimal pathway, at worse they generate a single restricted route through their courseware. Their conception of ‘the right way to learn’.

However, just as the world of broadcasting has changed dramatically in the last 30 years from one-way communication to a world of multiple diverse channels, citizen journalism, and expert blogging (and vlogging), so finally vocational education, at least in New Zealand, has an opportunity to change the way it creates, shares and supports learners.

There is less need for the single authoritative voice and instead there is a clear need for learners to develop autonomous learning practices, judgement and discernment, the ability to evaluate the quality and usefulness of any learning artefact.

Learning should be co-created with learners, never delivered to them as a finished product. A good place for Te Pūkenga to start would be to ask, “how do I deliver the learning experience to the learner in their own context”. That doesn’t mean turning everything into Distance Learning. Rather, it requires curriculum, programme and course designers to think about the learners’ context and design learning (materials and support) that allow them to create their own personalised, or differentiated, learning pathway.

This means Te Pūkenga might be wise to focus on establishing solid programme and course designs and navigational aids rather than on learning content. I advocate a designing around situated learning principles and then curating a range of existing learning materials, drawn from individual practitioners, professional bodies and educational providers. Te Pūkenga could choose to structure its ako strategy as being as open as possible. Encouraging learners, given a map with key milestones (assessments) and  access to curated artefacts alongside that map. Generating original learning resources then becomes only necessary when there are identifiable gaps.

Learning artefacts from which Te Pūkenga constructs its pathways should also be created as Open Educational Resources (OER). This is because the development of these learning opportunities have already been funded off the back of individual taxation and it is immoral to ask individuals to pay for them twice. There is also a strong argument for learners to be enabled to update resources, to rcontextualise them, make them suitabe for their social and cultural context, and for the next generation of learners that follow them, subject to the same quality assurance processes.

These OER learning resources require a quality framework, based on peer review, and a suitable taxonomy to ensure individual artefacts are recoverable and reusable. Learning designers who commission OER, or identify existing OER, need to do so within strict guidelines. We cannot just assume that everyone’s PowerPoints are useful out of context, but the ideal situation would be to establish key concepts and supply learners with alternatives, from visual, auditory and written interpretations and explanations. These artefacts also clearly need a curated content management system, such as one based on OpenEQUELLA.

As with any strategy, it needs to differentiate between learners’ capabilities. At lower levels of the national qualifications framework where students may require more structure, pathways may be more limited. Limited but not restricted. The system clearly needs progression built in. The focus remains on empowering the learner to take ownership of their learner journey. Part of Te Pūkenga’s stated goal is to empower learners to become competent and confident digital citizens and lifelong learners. We don’t do that by giving them a neat little bundle of a course with all the answers included. At higher levels of learning, degree level and above, part of being a contemporary learner is being able to discern the validity of sources and interrogate them.

I also conceive this system of curated OER, sitting alongside the ‘course map’, a customised version of the Mahara ePortfolio with a range of support ‘plugins’ being available. Centralised OER resources, a single course map, with minimal milestones (beyond formal assessment), and options for different levels of in-person or virtual, synchronous or asynchronous, support should be part of the strategy. Across the entire national vocational space, Te Pūkenga should then focus on supporting individuals, their whānau (community), and/or professional context where appropriate.

Empowering learners to construct their own journey has to be the foundational principle.

As Dr Som Naidu suggested, to create such an institution requires a mind shift among current leadership. In Te Pūkenga that means everyone who works within any of its subsidiary organisations needs to let go of how things are currently constructed. It requires national quality assurance agencies, in this case NZQA, to think differently. It requires educational vision and leadership, and a seismic shift in the educational paradigm. It represents a revolution in practice, not an evolution.

 

This blog also appears on LinkedIn 15 November 2021
Photo by GeoJango Maps on Unsplash

Strategic Directions in Higher, Vocational and Professional Education: Exploring Contexts

Strategic Directions in Higher, Vocational and Professional Education: Exploring Contexts

Exploring Context

graphic illustrating the four themes this article explores

Institutional Context

Tertiary providers are increasingly expected to deliver ‘work-ready’ graduates. This is a challenge when we must acknowledge that many graduates will begin a career, in a year’s time or in the three years, that does not exist today (Susskind, R., & Susskind, D., 2017). Identifying the competency frameworks within our disciplines and those of our professional colleagues is a good place to start (Atkinson, 2015). We can then identify a range of graduate attributes that will underpin our programme outcomes and inform the development of real-world assessment.

Challenging Our Assumptions

It is critically important to challenge our assumptions whenever we contemplate introducing any new courses or programmes into our portfolios.

Whether you are designing an individual course or an entire programme, it is important to ‘future-proof’ it to the greatest extent possible. To ensure that it is consistent and logical. If one sees individual courses as self-contained ‘units of learning’ with their own outcomes and assessment, you risk creating problems later on, for course substitutions, updating and student continuity

It is important to question all of our assumptions about the context into which our learning design is intended fit. Despite the fact that you may feel you know your learning context intimately the chances are there will be some contextual evolution. Take the time to go through these questions, if only to confirm your assumptions.

Regardless of whether you are charged with designing an entire degree-award, a programme or an individual course, you will be doing so within an institutional context. Validating learning is a responsibility of approved degree-awarding institutions in the UK and many countries too, although some have regional or national validation processes (www.inqaahe.org). Regulations vary marginally between contexts but they are remarkably consistent in their aspirations despite different levels of detail being required.

You should design your course or programme with reference to the academic regulations and policies and practices implemented by your institution. But, it is important to avoid copying existing learning on the basis that they will automatically be suitable for validation. The regulatory framework also evolves over time, it adjusts over time in response to the dynamic dialogue between innovative course designers and those responsible for institutional quality assurance. Never copy and paste!

You might want to convene a course team and ask:

Context Questions
Course / Module
  • What credit weighting is my course expected to carry?
  • At what Level is my course intended to be taught?
  • Is it intended to assess the same course at different levels?
  • Where in the programme sequence is my course intended to appear?
  • Is my course intended to flexible enough to be aligned to multiple programmes
Programme
  • Is my Programme divided into Stages, are there multiple exit points?
  • What are the naming conventions within my Programme?
Department
  • Where does the academic management of the learning sit?
School/Faculty
  • Which School will oversee the quality processes associated with this learning?
  • Are there graduate attributes at a School level?
University
  • How does this learning align with the strategic objectives of the University?

National Quality Assurance Context

Once you have a sense of how your learning design might conceivably fit into the institutional context, but before anything is regarded as fixed, it is prudent to review external contextual influences on learning design. One of the most important is the national, regional or state context.

In the United Kingdom, for example, this oversight is provided by the Quality Assurance Agency (qaa.ac.uk) or QAA. This section is illustrative of the kinds of questions you will need to be asking yourself..

The UK Quality Code for Higher Education is a web-based resource with printable PDFs (qaa.ac.uk) that provides a comprehensive structural guide as to how learning designs should be interpreted. It does not provide a design template, rather it functions more accurately as an evaluative framework. Part A of the code is the most pertinent to the design process at this moment. There are four themes that UK course and programme designers need to consider:

Themes Design Questions
Levels At what Level is the programme’s named award to be made (Graduation level)? In the UK these levels are defined in the Framework for Higher Education Qualifications
Qualification Characteristics Broad guidance as to the distinguishing characteristics of specific named awards.
Credit Framework Convention determines that certain exit awards have a certain number of credits associated with them. Credit is often defined through the concept of ‘notional student hours’ which might, for example, suggest that 1 credit equates to 10 hours of study. This measurement should include everything the student does, including assessment.
Subject Benchmarks Disciplines, at both undergraduate and postgraduate levels, may have subject benchmarks associated with them. These provide valuable conventional guidance on what is anticipated to be learned by students under specific discipline, or subject, headings.

These may closely relate to professional criteria which is dealt with next.

Professional Accreditation and Employment Trends

Now you know your course or programme is going to fit into your institutional profile and you are assured that it will meet the quality assurance criteria, you need to ask yourself ‘why would a student want to do this course‘?

Given the design process is likely to take several months and it may take a year or two before you enrol first students; the reality is your Postgraduate students will probably be graduating in two years at the earliest, your Undergraduates students in 4 years; a great deal can change.

It is important to build into your design and review processes, some form of environmental horizon scanning. This may exist in your practice already but where it doesn’t it is worth instituting. Gathering White Papers from commercial partners or competitors, clients, employers as well as press clippings and exploring changes in the direction that your profession or discipline may be heading should be the focus of some course team debate.

For more on horizon scanning, you may want to explore this UK government resource.

There is clearly also value in sharing your early programme and module designs with representatives from the professions or disciplines that your graduates are intended to graduate into. It’s often a good idea to do this very early on in the process, not to ask for validation of your designs, but to capture the widest possible intelligence on future directions.

Here are some basic questions, but you should explore as a course team those questions that seem more appropriate to your evolving context.

Professional Accreditation

Competency Frameworks What competency frameworks (apprenticeship standards) and professional body guidelines exist in my discipline?

If there is no national guidance, what about international guidance that might be indicative of trends?

Ethical Standards Are there globally recognised ethical standards in my discipline?

What internationally agreed accords are under development?

Anticipated Changes Are competitors working on alternative offerings such as two-year degrees or new degree apprenticeships.?

Employment Trends

Globalisation vs Localisation How is my profession or discipline evolving over time, are there identifiable trends?

How important is language ability or digital skills?

Automation / Systematisation How much of my discipline or profession is data-driven, or knowledge-based, and therefore more prone to automation?

On the contrary, are there inter-personal or affective skills that distinguish my discipline that is likely to require personal presence?

Anticipated Changes What are the big ideas in my discipline?

Are there new Internet applications that take away part of what has traditionally been seen as a distinguishing feature of my discipline?

Scholarship Agenda

It is natural for course teams to be intimately familiar with the scholarship that underpins the ‘content’ that they intend to deliver to students. Harder for most course teams is to get some distance from their own practice and to take a ‘bird’s eye view’ of their design as it emerges.

Again, it is important to be sensitive to the evolving discipline landscape. The best way to do this is to establish some form of ‘environmental scanning’ or ‘horizon scanning’ processes within your design team. Avoid the danger of fixating on a competitor’s advantage, or a particular client’s requirements, by maintaining as broad a view as possible.

Here are four categories you may want to start with. Review sources in each category with the same question; “What does this source tell me about the evolving needs of effective learning design in my discipline?”

Academic Literature Academic Journals in your discipline

Academic Books and Book Chapters in your discipline

Academic publications in related fields that impact directly, or indirectly on your discipline.

Conference Proceedings Conference proceedings are very often very much current or future implementations of scholarship. A great place to get a handle on what is happening ‘now’ and in the near future.
Grey Literature The blogosphere is a great place to source original and innovative approaches. Once you have validated the sources (so that you know the writer has credibility) you may want to track their train of thought over time.

White Papers from software producers (most disciplines make some use of technology!) and publishers are also counted as ‘Grey Literature’. Some software companies have in-house R&D divisions that foreshadow major trends in your discipline.

Contacts Personal or Team contacts also provide invaluable accounts of practice that inform the design process. You may find out the difficulties, or advantages, of running virtual scenarios for example and correct your design accordingly.

Evaluating your Contextual Judgements

It is important to return to these questions as you go through the future stages of the 8-SLDF. You will want to revisit these questions each time you have a course team meeting:

  1. Has my institutional strategy or alignment changed in any way?
  2. Have any quality assurance regulations, guidelines or benchmarks changed in any way?
  3. Do I still have all of the external reference points (my horizon-scanning) established to be able to define Programme Outcomes?
  4. What contextual circumstances might suggest that I should do something different from the norm and what external support is needed? And if I’m not doing anything innovative, why not?!
  5. What issues has my horizon scanning produced that others in the School or wide University need to be aware of?

References

Atkinson, S. P. (2015). Graduate Competencies, Employability and Educational Taxonomies: Critique of Intended Learning Outcomes. Practice and Evidence of the Scholarship of Teaching and Learning in Higher Education, 10(2), 154–177.

Susskind, R., & Susskind, D. (2017). The Future of the Professions: How Technology Will Transform the Work of Human Experts. OUP Oxford.
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