When is AR/VR in learning design worth the investment?

What skills are we trying to develop?

The 8-Stage Learning Design Framework (8-SLDF) dictates that Augmented Reality (AR) and Virtual Reality (VR) design choices are not based on the technology’s novelty, but on a “constructive alignment” between the learner’s needs and the professional skills being developed. Here, we will evaluate the potential effectiveness of AR/VR in achieving specified outcomes based on my five educational taxonomies.

This week’s paid Substack outlines the five considerations before investing in AR/VR development.

A young man standing on a cobblestone street in Paris, holding a smartphone, with the Eiffel Tower in the background and digital icons surrounding him.
Gemini and Grok generated image

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