When is AR/VR in learning design worth the investment?

What skills are we trying to develop? The 8-Stage Learning Design Framework (8-SLDF) dictates that Augmented Reality (AR) and Virtual Reality (VR) design choices are not based on the technology’s novelty, but on a “constructive alignment” between the learner’s needs and the professional skills being developed. Here, we will evaluate the potential effectiveness of AR/VR …

Still Searching for the Virtual Class: Where are we at with AR/VR?

In 1995, Tiffin and Rajasingham envisaged… ‘Shirley zips into her skin-tight school uniform, which on the outside looks something like a ski suit. The lining of the suit in fact contains cabling that makes the suit a communication system and there are pressure pads where the suit touches skin that give a sense of touch. …

The Metaverse explained for university leaders: challenges for universities ahead (3/4)

Press coverage of recent cryptocurrency disruptions and the significant staff reductions at Twitter and Meta is giving pause for thought amongst investors and futurists, as well as university leaders considering the future of the Metaverse. The fact that you may feel like you cannot keep up with the news is understandable. The collapse of the …

Metaverse explained for University Leaders: What is currently possible within the Metaverse? 2/4

I am not selling anything here. That should be self-evident given that my answer to the question “what is currently possible within the Metaverse?” is, not much. I could even suggest nothing, because ‘it’ doesn’t exist yet, certainly in the form it aspires to. What we have instead are partial experiences, glimpses into the promise …

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